using System;
using System.Collections.Generic;
using System.Text;

namespace VirtualRink.Library
{
    public class Constants
    {
        public const int MaxCenterCount = 1;
        public const int MaxLeftWingCount = 1;
        public const int MaxRightWingCount = 1;
        public const int MaxDefenseCount = 2;
        public const int MaxGoalieCount = 1;

        public const string RightWingAbbreviation = "RW";
        public const string LeftWingAbbreviation = "LW";
        public const string CenterAbbreviation = "C";
        public const string DefenseAbbreviation = "D";
        public const string GoalieAbbreviation = "G";

    }

    public class Penalties
    {
        public const string PenaltyHolding = "Holding";
        public const string PenaltyHooking = "Hooking";
        public const string PenaltyTripping = "Tripping";
        public const string PenaltySlashing = "Slashing";
        public const string PenaltyFighting = "Fighting";
    }
}
